How does Google Earth form these “ground level” images? My guess is it’s via compositing aerial photographs taken at different angles and attempting to basically detect object boundaries then apply the images to them as textures.
It works okay for some things like buildings standing out in the open, not obscured by trees.
For other things, umm…. Well, I particularly like the floaty treeblobs. They give you all the shade of a normal tree, but without any of that pesky risk of bumping into the trunk.
I keep feeling like they should integrate some really stupid auto racing game into this view with amusingly retro controls (like Pole Position)…!
